
How inStreamly Turned an Event Booth into a 30-Minute Creator Experience at Pyrkon
Most event activations compete for attention in the same way. A visitor approaches a booth, collects a sample, takes a photo, scans a QR code and moves on. The interaction may look good in a post-event recap, but in reality, it often lasts only a few seconds.
At Pyrkon 2026, we wanted to create something different.
Instead of building another branded space that people would simply walk past, inStreamly designed an interactive Creator Experience where visitors could step into the role of a streamer, use a professional setup and spend up to 30 minutes actively engaging with the activation. The project combined event production, streaming technology, creator coordination, logistics and media support in one end-to-end delivery. This is how we did it – and what the format can offer brands planning their next event activation.
The challenge: how do you make people stay?
Large-scale events offer brands access to thousands of potential consumers, but they also create one major challenge: every exhibitor is competing for the same limited attention.
A visually impressive booth may attract visitors, but visibility alone does not guarantee meaningful engagement.
- How do we attract the right audience?
- How do we make the interaction memorable?
- How do we integrate the product naturally?
- How do we generate content beyond the event itself?
- How do we measure the impact?
- Who will coordinate production, technology, staffing and logistics?
The activation also needs to be realistic from an operational perspective. A concept may sound attractive on paper, but it still requires someone to manage equipment, production files, transport, creators, technical configurations, schedules, event staff and last-minute troubleshooting.
For many marketing teams, this operational complexity becomes one of the biggest barriers to creating a more ambitious event experience.
.jpg)
The concept: from a Streamer Zone to a Creator Experience
The space created at Pyrkon can be described as a Streamer Zone, but the commercial value of the concept goes much further. We see it as a Creator Experience.
A Creator Experience is an event format in which visitors are not passive recipients of brand communication. They actively participate, test their skills, interact with creators and generate content. Instead of simply seeing the brand, they spend time inside an experience enabled by the brand. This changes the role of the participant.
They are no longer only a visitor or a passer-by, but they become a streamer and an active part of the event story. For the brand, this creates an opportunity to build longer, deeper and more memorable interactions.
Why Pyrkon was the right environment
Pyrkon is one of the largest pop culture events in Poland, bringing together communities interested in gaming, fantasy, entertainment, technology and online creators. The 2026 edition attracted more than 62,000 attendees (!).
This made the event a strong environment for testing a format built around streaming and active participation.
The audience was already familiar with gaming culture, creator platforms and online entertainment. However, many visitors had never experienced streaming from the other side of the screen. The activation gave them an opportunity to do exactly that.
The participant journey
- Discovering the space
- Entering the Creator Experience
- Taking a seat at a professional streaming setup
- Trying streaming in practice
- Spending meaningful time inside the activation
- Becoming part of the content
End-to-end delivery by inStreamly
1. Creative concept and booth design
- development of the activation concept,
- booth visualisations and renders,
- graphic design,
- preparation of large-format production files,
- design of leaflets,
- preparation of team clothing,
- and educational video explainers for the space.
2. Technology and streaming setup
- coordinating the rental of computers, monitors and accessories,
- preparing the required games and software,
- configuring OBS,
- creating dedicated Twitch channels,
- setting up chatbots,
- testing streaming configurations,
- and completing the final technical checks before launch.
3. Streamer recruitment and coordination
- communication with streamers,
- recruitment and preparation of the participant list,
- collecting ideas for activities,
- coordinating schedules,
- preparing briefings,
- and supporting the team before and during the event.
4. Production and logistics
- transport,
- accommodation,
- equipment delivery,
- printed materials,
- booth assembly,
- production timelines,
- team schedules,
- tickets,
- and on-site final checks.
5. Promotion and media support
- communication promoting the zone,
- setup of CPV and VRM campaigns,
- and integration of advertising activity with streaming.
%20(1).jpg)
One partner instead of multiple suppliers
From the client’s perspective, the biggest advantage of an end-to-end approach is not simply the number of tasks completed, but the fact that the entire activation can be managed through one coordinated delivery structure.
A project of this kind would typically require cooperation with several different partners, including a creative agency, an event production company, a booth designer, a printing house, an equipment rental provider, a technical streaming team, creators, event staff, logistics partners and a media agency. Each additional supplier adds another communication flow, timeline, contract and potential point of failure.
At Pyrkon, these areas were coordinated by inStreamly as part of one integrated process. This made it possible to manage the activation as a complete experience rather than a collection of disconnected elements.
For the brand team, this meant less operational pressure, fewer dependencies and a clearer division of responsibility. The marketing objective remained at the centre, while inStreamly handled the production, technology, logistics, creator coordination and on-site execution required to bring the concept to life.
The results
The activation took place during an event attended by more than 62,000 people. Approximately 100 visitors actively tried streaming at the prepared stations. Some participants spent up to 30 minutes inside the experience. This number should not be viewed in the same way as a mass sampling metric. The format was designed around depth of engagement, not only volume.
A visitor collecting a product sample may interact with the brand for a few seconds. A participant entering a streaming setup, learning how it works and completing an activity spends significantly more time surrounded by the brand environment.
The project also demonstrated how a single activation can bring together physical event production, technology, creators, live streaming, branded communication, logistics and media support within one coordinated format.
Future editions can also be designed around a broader set of performance metrics. These may include the number of completed streams, generated content assets, QR code scans, UTM traffic, total interaction time, completed challenges, product interactions, online reach and campaign results.
This makes it possible to treat an event booth not only as a physical brand presence, but as a measurable marketing channel with clearly defined KPIs.
%20(1).jpg)
Why longer engagement matters
More time with the brand
- branding,
- product placement,
- campaign communication,
- the visual environment,
- and the activity narrative.
The brand becomes part of the experience
Content that lives beyond the event
- TikToks,
- Instagram Reels,
- YouTube Shorts,
- live streams,
- photos,
- reaction videos,
- creator compilations,
- event recap materials,
- employer branding content,
- and assets for future campaigns.
How the format can work for different brands
Although the Pyrkon project was built around streaming, the underlying format is flexible and can be adapted to different industries, products, audiences and campaign objectives.
For consumer brands, the experience can create a natural environment for product visibility, sampling and longer interaction. Instead of appearing as a separate promotional element, the product can become part of the overall participant journey and remain present throughout the activation.
For technology brands, the format offers an opportunity to present products in use rather than as static displays. Visitors can experience the equipment in a relevant context, which makes the interaction more practical, memorable and credible.
The same approach can also support employer branding and recruitment goals. A creator-led activation can help companies communicate their culture, engage potential candidates and present the organisation through an interactive experience rather than traditional corporate messaging.
The format can be adjusted depending on the role the brand wants to play. It may focus on awareness, product experience, content creation, community engagement, lead generation or employer branding. This flexibility makes the Creator Experience suitable for a wide range of sectors and event environments.
Turning visitors into creators
And a reason to remember the brand that made the experience possible.
At Pyrkon 2026, inStreamly coordinated the full process – from creative design and production to streaming technology, creator management, logistics and on-site execution. The result was an activation where participants did not simply observe content creators. They became creators themselves.
%20(1).jpg)



