Have you ever thought to yourself “how fun it would be to stream as someone else”? Maybe as a character from manga you are in love with, maybe as a pirate, an animal, an alien, a cat or maybe you simply don’t feel like putting on any makeup or a t-shirt? If the answer is ‘Yes!’ then consider starting a virtual stream (vstream) and become a virtual streamer (aka vstreamer or vtuber).
Virtual stream is simply live streaming your content, be it gameplay or anything else, without showing your face and using a virtual avatar instead. So, virtual streamers are, well… streamers. And just like any other streamer out there, they stream, engage with the viewers, build community, work with other streamers. The only difference? They are not ‘real’ in a classic sense of the word – vstreamers and vtubers use animated characters (avatars) instead of their webcam picture feed. Although becoming a vstreamer requires a bit more preparation, it’s possible for almost anyone, so let’s unpack the whole process.
Deciding on what character you would like to stream as is only the first step in the virtual streaming world. The beauty and appeal of vstream is the freedom it provides for everyone, possibilities are limited only by your own imagination (and terms of service of the platform you want to stream on). If you are starting streaming, it is a good idea to check some basic guides for beginner streamers. You can find interesting ones on our Knowledge section:
Once you have the basics, it’s time to decide if your character will be a 3D or 2D avatar. There are pros and cons to both. While 3D models provide a bit more possibilities to animate expressions, motion tracking, and more immersive characteristics, it’s not a surprise they are a little bit harder to create, and animating these require higher costs for setup. 2D characters are a great alternative if you, as a beginner vtuber, have a tighter budget. Since these require a bit less work to prepare, you will be able to start with them faster.
The first step in creating your 2D character is getting your character idea into reality. If you already have an idea for your character, you can either draw it yourself or commission creating one from an artist. Vtuber sub-reddit wiki has some great resources including a list of Twitter accounts of artists specializing in 2D avatar creation. If you feel like you’re up for the task, then the most common software for it is Live2D. Once you are ready with the art it’s time to animate your avatar. There are few ways to do that, but the most common one is to use Live2D with the FaceRig plugin. This combo will allow you to use your webcam to track your facial expressions and mouth movement to apply it to your 2D drawing. For more basic results you can also use Live 2D viewer or Adobe Character Animator. Keep in mind though, that these methods offer very basic animation possibilities and are less popular than Live2D, so finding guides on using them may be a bit harder.
If you’re thinking about going 3D, there are two ways to follow. One is taking the easy route – using an already existing 3D model, that either comes in software such as FaceRig or (for more advanced models) purchasing a ready-to-use model from one of the websites. It’s important to remember that the avatars have to be saved in VRM format.
For something a more ambitious, and customised persona you can go for 3D modelling the character from scratch. The general steps to creating an avatar in 3D are the same as for 2D one. You have to have a vision for your character, create and animate it. The devil’s in the details. Once you have an idea for a character – draw it not only from the front but also sides and back. If you plan to commission the work to someone, it will be a good base for the artist to better understand your vision, if you want to do the whole thing on your own – it will give you a good reference for what you are aiming at when preparing a 3D model of your character. For creating the model you may use one of the popular 3D tools, such as Unity, Blender or Vroid.
Animating the 3D model for your vstream is a whole different pair of shoes. Using software with facial recognition (FaceRig) and pre-existing models is by far the easiest way to do that. For animating a custom 3D model again you have a choice – either you’ll go with webcam animation or motion capture.
Some of the most popular tools to animate your vtuber character with your webcam are Wakaru, 3tene, and Hitogata, which offer good (but not ‘great’) animation options. There are some mobile apps that also provide this option, but they are mainly available in Japan (such as Custom Cast, Hololive, REALITY).
If you’d like to step up your animation game and use actual motion capture methods, by far the most affordable one is the VR set. It may be any VR set on the market as long as it’s compatible with SteamV. It’s good to consider VR sets bundled with motion trackers (such as Vive).
Another way to do that is to use software (V-Katsu for example), which also has a built-in character creation tool. Other popular programs to motion-capture your avatar (these don’t contain character creators) are Virtual Cast, Virtual Motion Capture, Tracking World. You may also try doing it with Unity or other software development tool. This will allow you to create animations by using Inverse Kinematics – remember though this is a quite complicated process.
Finally, if money is not a question and you really want to do perfect motion capture over your character, well… use actual motion capture systems, such as Perception Neurons. Using it is basically a semi-professional level of experience, so by any means do not start with this. You can start with a 2D or simple 3D avatar and use this method as you grow your vstream and become a famous vtuber.
No matter the reason you choose to vstream and use an avatar to represent your image as a vtuber, don’t forget that this only affects the first impression viewers have of you. As a streamer, you will still need to show your personality, be consistent, build rapport and engage with your community, cooperate with your peers, know your audience, your game to grow and be one of the top players out there.
Main cover photo by codemiko
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